In the few past days I got FlatOut 2, modo and ZBrush. What are my impressions of these? Well continue reading!
FlatOut 2
So, I’ve been playing been playing this game quite a lot these days. My XFire profile says 18 hours but believe me, I played it more.
It really has some nice improvements from FO1 which are for example:
> Less flying out of car (Those who played the first one sure know what I mean, you flew out on almost every crash even when you were driving quite slow), now you fly out really only because of _huge_ impacts.
> It’s faster, at least I think so. And I like that.
> More cars, more tracks. It has 3 whole classes (derby, race, street) which all have quite plenty of cars. Each class has as many or even more vehicles (didn’t count but there are enough) than whole flatout 1 had. Plus bonus cars, those are fun. So if you like old, rusty yet strong wreckers or new, shiny, nfsu style modern sportcars you have always a choice.
> More physical objects. You can smash almost everything on track (Ok, it’s not really realistic all the time but it’s plenty of fun and that’s what matters, right?): Start signs, billboards, greenhouses, pipes, you name it. The only problem is that some of the objects are extremely light (and I’m talking about those that shouldn’t be, like concrete roadblock, etc.) and some (which you wouldn’t expect to be) are extremely heavy.
> Ingame online play. No more lobby software needed, what a nice addition. Well, unfortunately it’s not completely debugged so it crashes time to time when searching for servers (too many servers… maybe). Netcode could be improved aswell, the cars are still a bit laggy when they crash, etc. A really interesting thing is that playing over LAN (tried yesterday with bro) ends up in huge lagging sometimes. And when I say huge I mean it. Opponent’s car hopping forth and back, not a nice thing to see when playing with pings less than 10, eh?
> You can blow up enemies even in race. Hard to do but it’s sure worth it.
> + some other nice thingies.
Yup, It’s sure not a bad game, I like it. The problems I stated are quite annoying tho. I hope they’ll get fixed aswell as compatibility between the european and american version. And last thing I’ll say is that in my opinion the soundtrack was definitely better in FlatOut 1. I like unknown bands
modo
This isn’t a bad modelling software but I think I’ll be staying with my beloved max
. (modo is a modelling program aswell if you haven’t guessed, if you want to know more, follow this link: http://www.luxology.com/whatismodo/ )
If you visit that site you can find out it’s a texturing tool aswell. Painting the texture right on your models is hella fun but I can’t really say you can do as good stuff as someone who has leet skills at PS. And a big problem of modo is the projection mapping, at least on my computer. It has to load everytime you move the view, etc. Takes some time. And without projection mapping you can’t do really anything more than in PS, but oh well, comes handy at times.
I didn’t try rendering anything with modo yet but I might try since the renderer doesn’t really look bad.
I tried modelling with it but I still think that 3DS Max is so well done I just won’t be able to leave it
ZBrush
Got this interesting tool yesterday. I’m sure most of you heard about it, it’s really cool. Sure handy for creating normal maps and stuff.
Haven’t really tried out it’s texturing capabilities much but from what I’ve seen (bundled ZScript tutorials, handy stuff) it does the job better than modo.
Someone might find bad the fact the only really 3D thing you’re able to manipulate with is the last drawn object it might sound really bad but it’s not that hard to deal with it. If you accidentally draw another object and had been editing the last one you just undo few times and draw the first one again since it saves the object’s last state.
The modelling ways of this program (ZSphere modelling and Edgeloop modelling) are really interesting but take lots of time to master… ok I got it yesterday but they seem like that. And I still think max is better for the stuff I’m doing so what I’ll probably usually use ZBrush for is texturing and normal map creation since it has some neat tools for that. And of course supports importing models created in other applications.
Really hard to describe ZBrush’s capabilities in a blogpost, check the official site and go to the gallery or the forum to see what it can do.
http://pixologic.com
Any questions? Feel free to ask via comments!